VERSION 1 ########################################################## # __ __ __ __ __ # # .--------|__|--| |__| .-----.--.--|__|--| |-----. # # | | | _ | |__| _ | | | | _ | -__| # # |__|__|__|__|_____|__|__|___ |_____|__|_____|_____| # # |_____| # # # ########################################################## # Generated for HapaxOS 3.22 on 2026-11-04 by https://midi.guide, # the open, 'comprehensive' dataset of all MIDI CCs and NRPNs. # Contributions welcome! # TRACKNAME ########### # Supports all alphanumeric ASCII, and ' ', '_', '-', '+'. Can also be NULL. TRACKNAME Hypno 2 # TYPE ###### # Can be POLY, DRUM, MPE, AFTR, POLYAT or NULL # POLY refers to polyphony, i.e. more than one note. Used for standard MIDI # gear and controllers. Confusingly, this is appropriate for instruments # and controllers that do not support poly aftertouch. # # POLYAT and AFTR are exchangeable, and both handle poly aftertouch as well as # channel aftertouch. TYPE NULL # OUTPORT ######### # Can be A, B, C, D, USBD, USBH, USBD[1-16] (virtual MIDI cable), # USBH[1-16] (virtual MIDI cable), CVG[1-4], CV[1-4], G[1-4], or NULL. OUTPORT NULL # OUTCHAN ######### # Can be a value between 1 and 16, or NULL. This is ignored if output port is # not MIDI. OUTCHAN NULL # INPORT ######## # Can be NONE, ALLACTIVE, A, B, C, D, USBD, USBH, USBD[1-16] (virtual MIDI # cable), USBH[1-16] (virtual MIDI cable), CVG[1-4], CV[1-4], G[1-4], or NULL. INPORT NULL # INCHAN ######## # Can be a value between 1 and 16, ALL, or NULL. This definition will be ignored # if INPORT is NONE, ALLACTIVE or CVG. INCHAN NULL # MAXRATE ######### # This defines the default MAXRATE for automation lanes. # Can be NULL, 192, 96, 64, 48, 32, 24, 16, 12, 8, 6, 4, 3, 2, 1 MAXRATE NULL # DRUMLANES ########### # Syntax: ROW:TRIG:CHAN:NOTENUMBER NAME # - ROW must be between 1 and 16 # - TRIG can be between 0 and 127, or NULL # - CHAN can be a number between 1 and 16, CVG[1-4], CV[1-4], G[1-4], or NULL # - NOTENUMBER can be between 0 and 127, or NULL # - NAME supports all alphanumeric ASCII, and ' ', '_', '-', '+'. It can # also be NULL # # This section will be discarded for tracks which are not DRUM tracks. [DRUMLANES] [/DRUMLANES] # PC #### # Syntax: NUMBER NAME # - NUMBER must be either a number (for simple PC), or three numbers, # delimited by ':', which represent PC:MSB:LSB. You can put 'NULL' # to not set the MSB/LSB # - PC must be between 1...128 # - MSB and LSB, if set, must be between 0...127 [PC] [/PC] # CC #### # Syntax: CC_NUMBER NAME or CC_NUMBER:DEFAULT=xx NAME # - DEFAULT_VALUE must be between 0 and 127 [CC] 3 Feedback X 2 Track B gain 1 Feedback 8 High key 7 Low key 6 Feedback rotation 5 Feedback Y 4 Feedback zoom 9 Aspect X Luminance minimum 10 Unassigned shader-dependent 11 Aspect Y Luminance maximum 12 Mirror amount 13 Mirror rotation 15 Luminance minimum 16 Polarization amount 17 Luminance maximum 65 Lightness 64 Chrominance 63 Hue 61 Cross-channel modulation 62 Feedback modulation amount 1 Frequency 2 Y offset 3 X crop minimum Fold axis 4 Rotation 5 X crop maximum Fold shape 6 Y crop minimum Aspect X 7 Polarization effect amount 8 Y crop maximum Aspect Y 66 X offset LFO depth 67 Frequency LFO depth 68 Y offset LFO depth 69 X crop minimum Fold axis LFO depth 70 Rotation LFO depth 71 X crop maximum Fold shape LFO depth 72 Y crop minimum Aspect X LFO depth 73 Polarization effect amount LFO depth 74 Y crop maximum Aspect Y LFO depth 75 Aspect X Luminance minimum LFO depth 76 Unassigned shader-dependent LFO depth 77 Aspect Y Luminance maximum LFO depth 78 Mirror amount LFO depth 79 Mirror rotation LFO depth 80 Shader parameter LFO depth 81 Luminance minimum LFO depth 82 Polarization amount LFO depth 83 Luminance maximum LFO depth 84 Shader parameter 01 LFO depth 85 Shader parameter 02 LFO depth 86 Shader parameter 03 LFO depth 87 Shader parameter 04 LFO depth 88 Shader parameter 05 LFO depth 89 Shader parameter 06 LFO depth 90 Shader parameter 07 LFO depth 91 Shader parameter 08 LFO depth 92 Shader parameter 09 LFO depth 93 Shader parameter 10 LFO depth 94 Shader parameter 11 LFO depth 95 Shader parameter 12 LFO depth 96 Shader parameter 13 LFO depth 97 Shader parameter 14 LFO depth 98 Shader parameter 15 LFO depth 99 Shader parameter 16 LFO depth 100 Shader parameter 17 LFO depth 101 Shader parameter 18 LFO depth 102 Shader parameter 19 LFO depth 103 Shader parameter 20 LFO depth 104 Shader parameter 21 LFO depth 105 Shader parameter 22 LFO depth 106 Shader parameter 23 LFO depth 107 Shader parameter 24 LFO depth 108 Shader parameter 25 LFO depth 109 Shader parameter 26 LFO depth 110 Shader parameter 27 LFO depth 111 Shader parameter 28 LFO depth 112 Shader parameter 29 LFO depth 113 Shader parameter 30 LFO depth 114 Shader parameter 31 LFO depth 115 Shader parameter 32 LFO depth 116 Shader parameter 33 LFO depth 117 Shader parameter 34 LFO depth 118 Shader parameter 35 LFO depth 119 Shader parameter 36 LFO depth 120 Shader parameter 37 LFO depth 121 Shader parameter 38 LFO depth 124 Shader parameter 41 LFO depth 125 Shader parameter 42 LFO depth 126 Shader parameter LFO depth 127 Cross-channel modulation LFO depth 122 Shader parameter 39 LFO depth 123 Shader parameter 40 LFO depth 35 Shader parameter 18 50 Shader parameter 33 49 Shader parameter 32 48 Shader parameter 31 47 Shader parameter 30 46 Shader parameter 29 45 Shader parameter 28 44 Shader parameter 27 43 Shader parameter 26 42 Shader parameter 25 41 Shader parameter 24 40 Shader parameter 23 39 Shader parameter 22 38 Shader parameter 21 37 Shader parameter 20 36 Shader parameter 19 51 Shader parameter 34 34 Shader parameter 17 33 Shader parameter 16 25 Shader parameter 08 24 Shader parameter 07 23 Shader parameter 06 22 Shader parameter 05 21 Shader parameter 04 20 Shader parameter 03 19 Shader parameter 02 18 Shader parameter 01 27 Shader parameter 10 28 Shader parameter 11 29 Shader parameter 12 30 Shader parameter 13 31 Shader parameter 14 32 Shader parameter 15 59 Shader parameter 42 58 Shader parameter 41 57 Shader parameter 40 56 Shader parameter 39 55 Shader parameter 38 54 Shader parameter 37 53 Shader parameter 36 52 Shader parameter 35 26 Shader parameter 09 65 Lightness 64 Chrominance 63 Hue 62 Feedback modulation amount 61 Cross-channel modulation 8 Y crop maximum Aspect Y 9 Aspect X Luminance minimum 10 Unassigned shader-dependent 11 Aspect Y Luminance maximum 12 Mirror amount 13 Mirror rotation 15 Luminance minimum 1 Frequency 2 Y offset 3 X crop minimum Fold axis 4 Rotation 16 Polarization amount 17 Luminance maximum 5 X crop maximum Fold shape 6 Y crop minimum Aspect X 7 Polarization effect amount 125 Shader parameter 42 LFO depth 105 Shader parameter 22 LFO depth 106 Shader parameter 23 LFO depth 107 Shader parameter 24 LFO depth 108 Shader parameter 25 LFO depth 109 Shader parameter 26 LFO depth 110 Shader parameter 27 LFO depth 111 Shader parameter 28 LFO depth 112 Shader parameter 29 LFO depth 113 Shader parameter 30 LFO depth 114 Shader parameter 31 LFO depth 115 Shader parameter 32 LFO depth 116 Shader parameter 33 LFO depth 117 Shader parameter 34 LFO depth 118 Shader parameter 35 LFO depth 119 Shader parameter 36 LFO depth 120 Shader parameter 37 LFO depth 121 Shader parameter 38 LFO depth 122 Shader parameter 39 LFO depth 123 Shader parameter 40 LFO depth 124 Shader parameter 41 LFO depth 104 Shader parameter 21 LFO depth 126 Shader parameter LFO depth 127 Cross-channel modulation LFO depth 66 X offset LFO depth 67 Frequency LFO depth 68 Y offset LFO depth 69 X crop minimum Fold axis LFO depth 70 Rotation LFO depth 71 X crop maximum Fold shape LFO depth 72 Y crop minimum Aspect X LFO depth 73 Polarization effect amount LFO depth 74 Y crop maximum Aspect Y LFO depth 75 Aspect X Luminance minimum LFO depth 76 Unassigned shader-dependent LFO depth 77 Aspect Y Luminance maximum LFO depth 78 Mirror amount LFO depth 79 Mirror rotation LFO depth 80 Shader parameter LFO depth 81 Luminance minimum LFO depth 82 Polarization amount LFO depth 83 Luminance maximum LFO depth 84 Shader parameter 01 LFO depth 85 Shader parameter 02 LFO depth 86 Shader parameter 03 LFO depth 87 Shader parameter 04 LFO depth 88 Shader parameter 05 LFO depth 89 Shader parameter 06 LFO depth 90 Shader parameter 07 LFO depth 91 Shader parameter 08 LFO depth 92 Shader parameter 09 LFO depth 93 Shader parameter 10 LFO depth 94 Shader parameter 11 LFO depth 95 Shader parameter 12 LFO depth 96 Shader parameter 13 LFO depth 97 Shader parameter 14 LFO depth 98 Shader parameter 15 LFO depth 99 Shader parameter 16 LFO depth 100 Shader parameter 17 LFO depth 101 Shader parameter 18 LFO depth 102 Shader parameter 19 LFO depth 103 Shader parameter 20 LFO depth 31 Shader parameter 14 30 Shader parameter 13 29 Shader parameter 12 28 Shader parameter 11 56 Shader parameter 39 57 Shader parameter 40 58 Shader parameter 41 59 Shader parameter 42 55 Shader parameter 38 54 Shader parameter 37 53 Shader parameter 36 52 Shader parameter 35 51 Shader parameter 34 27 Shader parameter 10 26 Shader parameter 09 25 Shader parameter 08 24 Shader parameter 07 23 Shader parameter 06 22 Shader parameter 05 21 Shader parameter 04 20 Shader parameter 03 19 Shader parameter 02 18 Shader parameter 01 50 Shader parameter 33 49 Shader parameter 32 48 Shader parameter 31 47 Shader parameter 30 46 Shader parameter 29 45 Shader parameter 28 44 Shader parameter 27 43 Shader parameter 26 42 Shader parameter 25 41 Shader parameter 24 40 Shader parameter 23 39 Shader parameter 22 38 Shader parameter 21 37 Shader parameter 20 36 Shader parameter 19 35 Shader parameter 18 34 Shader parameter 17 33 Shader parameter 16 32 Shader parameter 15 [/CC] # CC_PAIR ######### # Syntax: CC_MSB:CC_LSB NAME or CC_MSB:CC_\LSB:DEFAULT=xx NAME # - DEFAULT_VALUE must be between 0 and 16383 [CC_PAIR] [/CC_PAIR] # NRPN ###### # Syntax: MSB:LSB:DEPTH NAME or MSB:LSB:DEPTH:DEFAULT=xx NAME # - MSB and LSB should be between 0 and 127 # - LSB can be over 127 ONLY if MSB is either 0 or omitted. For example: # "0:1026:7 FOO" or ":2000:7 BAR" # These examples are equivalent to "8:2:7 FOO" and "15:80:7 BAR" # - DEPTH can be 7 or 14 # - DEFAULT_VALUE must be between 0 and 127 (for 7-bit NRPNs) or # between 0 and 16383 (for 14-bit NRPNs) [NRPN] [/NRPN] # ASSIGN ######## # Syntax: POT_NUMBER TYPE:VALUE or POT_NUMBER TYPE:VALUE DEFAULT=DEFAULT_VALUE # - POT_NUMBER must be between 1 and 8 # - TYPE can be "CC", "PB" (pitchbend), "AT" (aftertouch), "CV", "NRPN", # or "NULL" (this won't assign the pot) # - Non explicitly-defined pots will be considered "NULL" # # VALUE validation # - CC: VALUE must be a valid number between 0 and 119 # - PB and AT: Any text after the TYPE will be ignored # - CV: VALUE must be between 1 and 4 # - NRPN: VALUE must be MSB:LSB:DEPTH, with MSB and LSB between 0 and 127, # and DEPTH either 7 or 14 # # DEFAULT_VALUE # - CC: DEFAULT_VALUE must be between 0 and 127 # - PB: DEFAULT_VALUE must be between 0 and 16383 # - NRPN: DEFAULT_VALUE must be a number between 0 and 127 (for 7-bit NRPNs) # or between 0 and 16383 (for 14-bit NRPNs) # - CV: DEFAULT_VALUE must be either between 0 and 65535, or a voltage between # -5V and 5V, e.g. "-4.25V" or "1.7V" # # DEFAULT_VALUE will be ignored for PB and AT messages. [ASSIGN] [/ASSIGN] # AUTOMATION ############ # Syntax: TYPE:VALUE # - TYPE can be "CC", "PB" (pitchbend), "AT" (aftertouch), "CV", or "NRPN" # # VALUE validation # - CC: VALUE must be between 0 and 119 # - PB and AT: Any text after the TYPE will be ignored # - CV: VALUE must be between 1 and 4 # - NRPN: VALUE must be MSB:LSB:DEPTH, with MSB and LSB between 0 and 127, # and DEPTH either 7 or 14 # # You are limited to 64 automation lanes. [AUTOMATION] [/AUTOMATION] # COMMENT ######### # This section will be readable from Hapax. [COMMENT] [/COMMENT]