# ------------------------------------------------- # Hypno 2 MIDI CCs # ------------------------------------------------- [copy] input = 3 output = _HYPNO_2_CC_FDBK_X [copy] input = 2 output = _HYPNO_2_CC_TRK_B_GAIN [copy] input = 1 output = _HYPNO_2_CC_FDBK [copy] input = 8 output = _HYPNO_2_CC_HI_KEY [copy] input = 7 output = _HYPNO_2_CC_LO_KEY [copy] input = 6 output = _HYPNO_2_CC_FDBK_ROTATION [copy] input = 5 output = _HYPNO_2_CC_FDBK_Y [copy] input = 4 output = _HYPNO_2_CC_FDBK_ZOOM [copy] input = 7 output = _HYPNO_2_CC_POLARIZATION_EFFECT_AMT [copy] input = 6 output = _HYPNO_2_CC_Y_CROP_MINIMUM__ASPECT_X [copy] input = 5 output = _HYPNO_2_CC_X_CROP_MAXIMUM__FOLD_SHP [copy] input = 4 output = _HYPNO_2_CC_ROTATION [copy] input = 3 output = _HYPNO_2_CC_X_CROP_MINIMUM__FOLD_AXIS [copy] input = 2 output = _HYPNO_2_CC_Y_OFFSET [copy] input = 1 output = _HYPNO_2_CC_FREQ [copy] input = 9 output = _HYPNO_2_CC_ASPECT_X__LUMINANCE_MINIMUM [copy] input = 65 output = _HYPNO_2_CC_LIGHTNESS [copy] input = 64 output = _HYPNO_2_CC_CHROMINANCE [copy] input = 63 output = _HYPNO_2_CC_HUE [copy] input = 61 output = _HYPNO_2_CC_CROSSCHANNEL_MOD [copy] input = 62 output = _HYPNO_2_CC_FDBK_MOD_AMT [copy] input = 10 output = _HYPNO_2_CC_UNASSIGNED_(SHADERDEPENDENT) [copy] input = 11 output = _HYPNO_2_CC_ASPECT_Y__LUMINANCE_MAXIMUM [copy] input = 12 output = _HYPNO_2_CC_MIRROR_AMT [copy] input = 13 output = _HYPNO_2_CC_MIRROR_ROTATION [copy] input = 15 output = _HYPNO_2_CC_LUMINANCE_MINIMUM [copy] input = 16 output = _HYPNO_2_CC_POLARIZATION_AMT [copy] input = 17 output = _HYPNO_2_CC_LUMINANCE_MAXIMUM [copy] input = 8 output = _HYPNO_2_CC_Y_CROP_MAXIMUM__ASPECT_Y [copy] input = 120 output = _HYPNO_2_CC_SHADER_PRM_37_LFO_DPTH [copy] input = 85 output = _HYPNO_2_CC_SHADER_PRM_02_LFO_DPTH [copy] input = 86 output = _HYPNO_2_CC_SHADER_PRM_03_LFO_DPTH [copy] input = 87 output = _HYPNO_2_CC_SHADER_PRM_04_LFO_DPTH [copy] input = 88 output = _HYPNO_2_CC_SHADER_PRM_05_LFO_DPTH [copy] input = 89 output = _HYPNO_2_CC_SHADER_PRM_06_LFO_DPTH [copy] input = 90 output = _HYPNO_2_CC_SHADER_PRM_07_LFO_DPTH [copy] input = 91 output = _HYPNO_2_CC_SHADER_PRM_08_LFO_DPTH [copy] input = 92 output = _HYPNO_2_CC_SHADER_PRM_09_LFO_DPTH [copy] input = 93 output = _HYPNO_2_CC_SHADER_PRM_10_LFO_DPTH [copy] input = 94 output = _HYPNO_2_CC_SHADER_PRM_11_LFO_DPTH [copy] input = 95 output = _HYPNO_2_CC_SHADER_PRM_12_LFO_DPTH [copy] input = 96 output = _HYPNO_2_CC_SHADER_PRM_13_LFO_DPTH [copy] input = 97 output = _HYPNO_2_CC_SHADER_PRM_14_LFO_DPTH [copy] input = 98 output = _HYPNO_2_CC_SHADER_PRM_15_LFO_DPTH [copy] input = 99 output = _HYPNO_2_CC_SHADER_PRM_16_LFO_DPTH [copy] input = 100 output = _HYPNO_2_CC_SHADER_PRM_17_LFO_DPTH [copy] input = 101 output = _HYPNO_2_CC_SHADER_PRM_18_LFO_DPTH [copy] input = 102 output = _HYPNO_2_CC_SHADER_PRM_19_LFO_DPTH [copy] input = 103 output = _HYPNO_2_CC_SHADER_PRM_20_LFO_DPTH [copy] input = 104 output = _HYPNO_2_CC_SHADER_PRM_21_LFO_DPTH [copy] input = 105 output = _HYPNO_2_CC_SHADER_PRM_22_LFO_DPTH [copy] input = 106 output = _HYPNO_2_CC_SHADER_PRM_23_LFO_DPTH [copy] input = 107 output = _HYPNO_2_CC_SHADER_PRM_24_LFO_DPTH [copy] input = 108 output = _HYPNO_2_CC_SHADER_PRM_25_LFO_DPTH [copy] input = 109 output = _HYPNO_2_CC_SHADER_PRM_26_LFO_DPTH [copy] input = 110 output = _HYPNO_2_CC_SHADER_PRM_27_LFO_DPTH [copy] input = 111 output = _HYPNO_2_CC_SHADER_PRM_28_LFO_DPTH [copy] input = 112 output = _HYPNO_2_CC_SHADER_PRM_29_LFO_DPTH [copy] input = 113 output = _HYPNO_2_CC_SHADER_PRM_30_LFO_DPTH [copy] input = 114 output = _HYPNO_2_CC_SHADER_PRM_31_LFO_DPTH [copy] input = 115 output = _HYPNO_2_CC_SHADER_PRM_32_LFO_DPTH [copy] input = 116 output = _HYPNO_2_CC_SHADER_PRM_33_LFO_DPTH [copy] input = 117 output = _HYPNO_2_CC_SHADER_PRM_34_LFO_DPTH [copy] input = 118 output = _HYPNO_2_CC_SHADER_PRM_35_LFO_DPTH [copy] input = 119 output = _HYPNO_2_CC_SHADER_PRM_36_LFO_DPTH [copy] input = 121 output = _HYPNO_2_CC_SHADER_PRM_38_LFO_DPTH [copy] input = 122 output = _HYPNO_2_CC_SHADER_PRM_39_LFO_DPTH [copy] input = 123 output = _HYPNO_2_CC_SHADER_PRM_40_LFO_DPTH [copy] input = 124 output = _HYPNO_2_CC_SHADER_PRM_41_LFO_DPTH [copy] input = 125 output = _HYPNO_2_CC_SHADER_PRM_42_LFO_DPTH [copy] input = 126 output = _HYPNO_2_CC_SHADER_PRM_LFO_DPTH [copy] input = 127 output = _HYPNO_2_CC_CROSSCHANNEL_MOD_LFO_DPTH [copy] input = 66 output = _HYPNO_2_CC_X_OFFSET_LFO_DPTH [copy] input = 67 output = _HYPNO_2_CC_FREQ_LFO_DPTH [copy] input = 68 output = _HYPNO_2_CC_Y_OFFSET_LFO_DPTH [copy] input = 69 output = _HYPNO_2_CC_X_CROP_MINIMUM__FOLD_AXIS_LFO_DPTH [copy] input = 70 output = _HYPNO_2_CC_ROTATION_LFO_DPTH [copy] input = 71 output = _HYPNO_2_CC_X_CROP_MAXIMUM__FOLD_SHP_LFO_DPTH [copy] input = 72 output = _HYPNO_2_CC_Y_CROP_MINIMUM__ASPECT_X_LFO_DPTH [copy] input = 73 output = _HYPNO_2_CC_POLARIZATION_EFFECT_AMT_LFO_DPTH [copy] input = 74 output = _HYPNO_2_CC_Y_CROP_MAXIMUM__ASPECT_Y_LFO_DPTH [copy] input = 75 output = _HYPNO_2_CC_ASPECT_X__LUMINANCE_MINIMUM_LFO_DPTH [copy] input = 76 output = _HYPNO_2_CC_UNASSIGNED_(SHADERDEPENDENT)_LFO_DPTH [copy] input = 77 output = _HYPNO_2_CC_ASPECT_Y__LUMINANCE_MAXIMUM_LFO_DPTH [copy] input = 78 output = _HYPNO_2_CC_MIRROR_AMT_LFO_DPTH [copy] input = 79 output = _HYPNO_2_CC_MIRROR_ROTATION_LFO_DPTH [copy] input = 80 output = _HYPNO_2_CC_SHADER_PRM_LFO_DPTH [copy] input = 81 output = _HYPNO_2_CC_LUMINANCE_MINIMUM_LFO_DPTH [copy] input = 82 output = _HYPNO_2_CC_POLARIZATION_AMT_LFO_DPTH [copy] input = 83 output = _HYPNO_2_CC_LUMINANCE_MAXIMUM_LFO_DPTH [copy] input = 84 output = _HYPNO_2_CC_SHADER_PRM_01_LFO_DPTH [copy] input = 33 output = _HYPNO_2_CC_SHADER_PRM_16 [copy] input = 34 output = _HYPNO_2_CC_SHADER_PRM_17 [copy] input = 35 output = _HYPNO_2_CC_SHADER_PRM_18 [copy] input = 36 output = _HYPNO_2_CC_SHADER_PRM_19 [copy] input = 37 output = _HYPNO_2_CC_SHADER_PRM_20 [copy] input = 38 output = _HYPNO_2_CC_SHADER_PRM_21 [copy] input = 39 output = _HYPNO_2_CC_SHADER_PRM_22 [copy] input = 40 output = _HYPNO_2_CC_SHADER_PRM_23 [copy] input = 41 output = _HYPNO_2_CC_SHADER_PRM_24 [copy] input = 42 output = _HYPNO_2_CC_SHADER_PRM_25 [copy] input = 43 output = _HYPNO_2_CC_SHADER_PRM_26 [copy] input = 44 output = _HYPNO_2_CC_SHADER_PRM_27 [copy] input = 45 output = _HYPNO_2_CC_SHADER_PRM_28 [copy] input = 46 output = _HYPNO_2_CC_SHADER_PRM_29 [copy] input = 47 output = _HYPNO_2_CC_SHADER_PRM_30 [copy] input = 48 output = _HYPNO_2_CC_SHADER_PRM_31 [copy] input = 49 output = _HYPNO_2_CC_SHADER_PRM_32 [copy] input = 50 output = _HYPNO_2_CC_SHADER_PRM_33 [copy] input = 51 output = _HYPNO_2_CC_SHADER_PRM_34 [copy] input = 52 output = _HYPNO_2_CC_SHADER_PRM_35 [copy] input = 53 output = _HYPNO_2_CC_SHADER_PRM_36 [copy] input = 54 output = _HYPNO_2_CC_SHADER_PRM_37 [copy] input = 55 output = _HYPNO_2_CC_SHADER_PRM_38 [copy] input = 56 output = _HYPNO_2_CC_SHADER_PRM_39 [copy] input = 57 output = _HYPNO_2_CC_SHADER_PRM_40 [copy] input = 58 output = _HYPNO_2_CC_SHADER_PRM_41 [copy] input = 59 output = _HYPNO_2_CC_SHADER_PRM_42 [copy] input = 32 output = _HYPNO_2_CC_SHADER_PRM_15 [copy] input = 31 output = _HYPNO_2_CC_SHADER_PRM_14 [copy] input = 30 output = _HYPNO_2_CC_SHADER_PRM_13 [copy] input = 29 output = _HYPNO_2_CC_SHADER_PRM_12 [copy] input = 28 output = _HYPNO_2_CC_SHADER_PRM_11 [copy] input = 19 output = _HYPNO_2_CC_SHADER_PRM_02 [copy] input = 18 output = _HYPNO_2_CC_SHADER_PRM_01 [copy] input = 26 output = _HYPNO_2_CC_SHADER_PRM_09 [copy] input = 25 output = _HYPNO_2_CC_SHADER_PRM_08 [copy] input = 27 output = _HYPNO_2_CC_SHADER_PRM_10 [copy] input = 24 output = _HYPNO_2_CC_SHADER_PRM_07 [copy] input = 23 output = _HYPNO_2_CC_SHADER_PRM_06 [copy] input = 22 output = _HYPNO_2_CC_SHADER_PRM_05 [copy] input = 21 output = _HYPNO_2_CC_SHADER_PRM_04 [copy] input = 20 output = _HYPNO_2_CC_SHADER_PRM_03 [copy] input = 4 output = _HYPNO_2_CC_ROTATION [copy] input = 1 output = _HYPNO_2_CC_FREQ [copy] input = 2 output = _HYPNO_2_CC_Y_OFFSET [copy] input = 3 output = _HYPNO_2_CC_X_CROP_MINIMUM__FOLD_AXIS [copy] input = 5 output = _HYPNO_2_CC_X_CROP_MAXIMUM__FOLD_SHP [copy] input = 6 output = _HYPNO_2_CC_Y_CROP_MINIMUM__ASPECT_X [copy] input = 7 output = _HYPNO_2_CC_POLARIZATION_EFFECT_AMT [copy] input = 8 output = _HYPNO_2_CC_Y_CROP_MAXIMUM__ASPECT_Y [copy] input = 9 output = _HYPNO_2_CC_ASPECT_X__LUMINANCE_MINIMUM [copy] input = 10 output = _HYPNO_2_CC_UNASSIGNED_(SHADERDEPENDENT) [copy] input = 11 output = _HYPNO_2_CC_ASPECT_Y__LUMINANCE_MAXIMUM [copy] input = 12 output = _HYPNO_2_CC_MIRROR_AMT [copy] input = 13 output = _HYPNO_2_CC_MIRROR_ROTATION [copy] input = 15 output = _HYPNO_2_CC_LUMINANCE_MINIMUM [copy] input = 16 output = _HYPNO_2_CC_POLARIZATION_AMT [copy] input = 17 output = _HYPNO_2_CC_LUMINANCE_MAXIMUM [copy] input = 61 output = _HYPNO_2_CC_CROSSCHANNEL_MOD [copy] input = 62 output = _HYPNO_2_CC_FDBK_MOD_AMT [copy] input = 63 output = _HYPNO_2_CC_HUE [copy] input = 64 output = _HYPNO_2_CC_CHROMINANCE [copy] input = 65 output = _HYPNO_2_CC_LIGHTNESS [copy] input = 110 output = _HYPNO_2_CC_SHADER_PRM_27_LFO_DPTH [copy] input = 85 output = _HYPNO_2_CC_SHADER_PRM_02_LFO_DPTH [copy] input = 86 output = _HYPNO_2_CC_SHADER_PRM_03_LFO_DPTH [copy] input = 87 output = _HYPNO_2_CC_SHADER_PRM_04_LFO_DPTH [copy] input = 88 output = _HYPNO_2_CC_SHADER_PRM_05_LFO_DPTH [copy] input = 89 output = _HYPNO_2_CC_SHADER_PRM_06_LFO_DPTH [copy] input = 90 output = _HYPNO_2_CC_SHADER_PRM_07_LFO_DPTH [copy] input = 91 output = _HYPNO_2_CC_SHADER_PRM_08_LFO_DPTH [copy] input = 92 output = _HYPNO_2_CC_SHADER_PRM_09_LFO_DPTH [copy] input = 93 output = _HYPNO_2_CC_SHADER_PRM_10_LFO_DPTH [copy] input = 94 output = _HYPNO_2_CC_SHADER_PRM_11_LFO_DPTH [copy] input = 95 output = _HYPNO_2_CC_SHADER_PRM_12_LFO_DPTH [copy] input = 96 output = _HYPNO_2_CC_SHADER_PRM_13_LFO_DPTH [copy] input = 97 output = _HYPNO_2_CC_SHADER_PRM_14_LFO_DPTH [copy] input = 98 output = _HYPNO_2_CC_SHADER_PRM_15_LFO_DPTH [copy] input = 99 output = _HYPNO_2_CC_SHADER_PRM_16_LFO_DPTH [copy] input = 100 output = _HYPNO_2_CC_SHADER_PRM_17_LFO_DPTH [copy] input = 101 output = _HYPNO_2_CC_SHADER_PRM_18_LFO_DPTH [copy] input = 102 output = _HYPNO_2_CC_SHADER_PRM_19_LFO_DPTH [copy] input = 103 output = _HYPNO_2_CC_SHADER_PRM_20_LFO_DPTH [copy] input = 104 output = _HYPNO_2_CC_SHADER_PRM_21_LFO_DPTH [copy] input = 105 output = _HYPNO_2_CC_SHADER_PRM_22_LFO_DPTH [copy] input = 106 output = _HYPNO_2_CC_SHADER_PRM_23_LFO_DPTH [copy] input = 107 output = _HYPNO_2_CC_SHADER_PRM_24_LFO_DPTH [copy] input = 108 output = _HYPNO_2_CC_SHADER_PRM_25_LFO_DPTH [copy] input = 109 output = _HYPNO_2_CC_SHADER_PRM_26_LFO_DPTH [copy] input = 111 output = _HYPNO_2_CC_SHADER_PRM_28_LFO_DPTH [copy] input = 112 output = _HYPNO_2_CC_SHADER_PRM_29_LFO_DPTH [copy] input = 113 output = _HYPNO_2_CC_SHADER_PRM_30_LFO_DPTH [copy] input = 114 output = _HYPNO_2_CC_SHADER_PRM_31_LFO_DPTH [copy] input = 115 output = _HYPNO_2_CC_SHADER_PRM_32_LFO_DPTH [copy] input = 116 output = _HYPNO_2_CC_SHADER_PRM_33_LFO_DPTH [copy] input = 117 output = _HYPNO_2_CC_SHADER_PRM_34_LFO_DPTH [copy] input = 118 output = _HYPNO_2_CC_SHADER_PRM_35_LFO_DPTH [copy] input = 119 output = _HYPNO_2_CC_SHADER_PRM_36_LFO_DPTH [copy] input = 120 output = _HYPNO_2_CC_SHADER_PRM_37_LFO_DPTH [copy] input = 121 output = _HYPNO_2_CC_SHADER_PRM_38_LFO_DPTH [copy] input = 122 output = _HYPNO_2_CC_SHADER_PRM_39_LFO_DPTH [copy] input = 123 output = _HYPNO_2_CC_SHADER_PRM_40_LFO_DPTH [copy] input = 124 output = _HYPNO_2_CC_SHADER_PRM_41_LFO_DPTH [copy] input = 125 output = _HYPNO_2_CC_SHADER_PRM_42_LFO_DPTH [copy] input = 126 output = _HYPNO_2_CC_SHADER_PRM_LFO_DPTH [copy] input = 127 output = _HYPNO_2_CC_CROSSCHANNEL_MOD_LFO_DPTH [copy] input = 66 output = _HYPNO_2_CC_X_OFFSET_LFO_DPTH [copy] input = 67 output = _HYPNO_2_CC_FREQ_LFO_DPTH [copy] input = 68 output = _HYPNO_2_CC_Y_OFFSET_LFO_DPTH [copy] input = 69 output = _HYPNO_2_CC_X_CROP_MINIMUM__FOLD_AXIS_LFO_DPTH [copy] input = 70 output = _HYPNO_2_CC_ROTATION_LFO_DPTH [copy] input = 71 output = _HYPNO_2_CC_X_CROP_MAXIMUM__FOLD_SHP_LFO_DPTH [copy] input = 72 output = _HYPNO_2_CC_Y_CROP_MINIMUM__ASPECT_X_LFO_DPTH [copy] input = 73 output = _HYPNO_2_CC_POLARIZATION_EFFECT_AMT_LFO_DPTH [copy] input = 74 output = _HYPNO_2_CC_Y_CROP_MAXIMUM__ASPECT_Y_LFO_DPTH [copy] input = 75 output = _HYPNO_2_CC_ASPECT_X__LUMINANCE_MINIMUM_LFO_DPTH [copy] input = 76 output = _HYPNO_2_CC_UNASSIGNED_(SHADERDEPENDENT)_LFO_DPTH [copy] input = 77 output = _HYPNO_2_CC_ASPECT_Y__LUMINANCE_MAXIMUM_LFO_DPTH [copy] input = 78 output = _HYPNO_2_CC_MIRROR_AMT_LFO_DPTH [copy] input = 79 output = _HYPNO_2_CC_MIRROR_ROTATION_LFO_DPTH [copy] input = 80 output = _HYPNO_2_CC_SHADER_PRM_LFO_DPTH [copy] input = 81 output = _HYPNO_2_CC_LUMINANCE_MINIMUM_LFO_DPTH [copy] input = 82 output = _HYPNO_2_CC_POLARIZATION_AMT_LFO_DPTH [copy] input = 83 output = _HYPNO_2_CC_LUMINANCE_MAXIMUM_LFO_DPTH [copy] input = 84 output = _HYPNO_2_CC_SHADER_PRM_01_LFO_DPTH [copy] input = 33 output = _HYPNO_2_CC_SHADER_PRM_16 [copy] input = 34 output = _HYPNO_2_CC_SHADER_PRM_17 [copy] input = 35 output = _HYPNO_2_CC_SHADER_PRM_18 [copy] input = 36 output = _HYPNO_2_CC_SHADER_PRM_19 [copy] input = 37 output = _HYPNO_2_CC_SHADER_PRM_20 [copy] input = 38 output = _HYPNO_2_CC_SHADER_PRM_21 [copy] input = 39 output = _HYPNO_2_CC_SHADER_PRM_22 [copy] input = 40 output = _HYPNO_2_CC_SHADER_PRM_23 [copy] input = 41 output = _HYPNO_2_CC_SHADER_PRM_24 [copy] input = 42 output = _HYPNO_2_CC_SHADER_PRM_25 [copy] input = 43 output = _HYPNO_2_CC_SHADER_PRM_26 [copy] input = 44 output = _HYPNO_2_CC_SHADER_PRM_27 [copy] input = 45 output = _HYPNO_2_CC_SHADER_PRM_28 [copy] input = 46 output = _HYPNO_2_CC_SHADER_PRM_29 [copy] input = 47 output = _HYPNO_2_CC_SHADER_PRM_30 [copy] input = 48 output = _HYPNO_2_CC_SHADER_PRM_31 [copy] input = 49 output = _HYPNO_2_CC_SHADER_PRM_32 [copy] input = 50 output = _HYPNO_2_CC_SHADER_PRM_33 [copy] input = 51 output = _HYPNO_2_CC_SHADER_PRM_34 [copy] input = 52 output = _HYPNO_2_CC_SHADER_PRM_35 [copy] input = 53 output = _HYPNO_2_CC_SHADER_PRM_36 [copy] input = 54 output = _HYPNO_2_CC_SHADER_PRM_37 [copy] input = 55 output = _HYPNO_2_CC_SHADER_PRM_38 [copy] input = 56 output = _HYPNO_2_CC_SHADER_PRM_39 [copy] input = 57 output = _HYPNO_2_CC_SHADER_PRM_40 [copy] input = 58 output = _HYPNO_2_CC_SHADER_PRM_41 [copy] input = 59 output = _HYPNO_2_CC_SHADER_PRM_42 [copy] input = 22 output = _HYPNO_2_CC_SHADER_PRM_05 [copy] input = 21 output = _HYPNO_2_CC_SHADER_PRM_04 [copy] input = 20 output = _HYPNO_2_CC_SHADER_PRM_03 [copy] input = 19 output = _HYPNO_2_CC_SHADER_PRM_02 [copy] input = 18 output = _HYPNO_2_CC_SHADER_PRM_01 [copy] input = 29 output = _HYPNO_2_CC_SHADER_PRM_12 [copy] input = 30 output = _HYPNO_2_CC_SHADER_PRM_13 [copy] input = 31 output = _HYPNO_2_CC_SHADER_PRM_14 [copy] input = 26 output = _HYPNO_2_CC_SHADER_PRM_09 [copy] input = 32 output = _HYPNO_2_CC_SHADER_PRM_15 [copy] input = 25 output = _HYPNO_2_CC_SHADER_PRM_08 [copy] input = 24 output = _HYPNO_2_CC_SHADER_PRM_07 [copy] input = 23 output = _HYPNO_2_CC_SHADER_PRM_06 [copy] input = 27 output = _HYPNO_2_CC_SHADER_PRM_10 [copy] input = 28 output = _HYPNO_2_CC_SHADER_PRM_11 # ------------------------------------------------- # Hypno 2 MIDI CC ground # ------------------------------------------------- [copy] input = _HYPNO_2_CC_FDBK_X [copy] input = _HYPNO_2_CC_TRK_B_GAIN [copy] input = _HYPNO_2_CC_FDBK [copy] input = _HYPNO_2_CC_HI_KEY [copy] input = _HYPNO_2_CC_LO_KEY [copy] input = _HYPNO_2_CC_FDBK_ROTATION [copy] input = _HYPNO_2_CC_FDBK_Y [copy] input = _HYPNO_2_CC_FDBK_ZOOM [copy] input = _HYPNO_2_CC_POLARIZATION_EFFECT_AMT [copy] input = _HYPNO_2_CC_Y_CROP_MINIMUM__ASPECT_X [copy] input = _HYPNO_2_CC_X_CROP_MAXIMUM__FOLD_SHP [copy] input = _HYPNO_2_CC_ROTATION [copy] input = _HYPNO_2_CC_X_CROP_MINIMUM__FOLD_AXIS [copy] input = _HYPNO_2_CC_Y_OFFSET [copy] input = _HYPNO_2_CC_FREQ [copy] input = _HYPNO_2_CC_ASPECT_X__LUMINANCE_MINIMUM [copy] input = _HYPNO_2_CC_LIGHTNESS [copy] input = _HYPNO_2_CC_CHROMINANCE [copy] input = _HYPNO_2_CC_HUE [copy] input = _HYPNO_2_CC_CROSSCHANNEL_MOD [copy] input = _HYPNO_2_CC_FDBK_MOD_AMT [copy] input = _HYPNO_2_CC_UNASSIGNED_(SHADERDEPENDENT) [copy] input = _HYPNO_2_CC_ASPECT_Y__LUMINANCE_MAXIMUM [copy] input = _HYPNO_2_CC_MIRROR_AMT [copy] input = _HYPNO_2_CC_MIRROR_ROTATION [copy] input = _HYPNO_2_CC_LUMINANCE_MINIMUM [copy] input = _HYPNO_2_CC_POLARIZATION_AMT [copy] input = _HYPNO_2_CC_LUMINANCE_MAXIMUM [copy] input = _HYPNO_2_CC_Y_CROP_MAXIMUM__ASPECT_Y [copy] input = _HYPNO_2_CC_SHADER_PRM_37_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_02_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_03_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_04_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_05_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_06_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_07_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_08_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_09_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_10_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_11_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_12_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_13_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_14_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_15_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_16_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_17_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_18_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_19_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_20_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_21_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_22_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_23_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_24_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_25_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_26_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_27_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_28_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_29_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_30_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_31_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_32_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_33_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_34_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_35_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_36_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_38_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_39_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_40_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_41_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_42_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_LFO_DPTH [copy] input = _HYPNO_2_CC_CROSSCHANNEL_MOD_LFO_DPTH [copy] input = _HYPNO_2_CC_X_OFFSET_LFO_DPTH [copy] input = _HYPNO_2_CC_FREQ_LFO_DPTH [copy] input = _HYPNO_2_CC_Y_OFFSET_LFO_DPTH [copy] input = _HYPNO_2_CC_X_CROP_MINIMUM__FOLD_AXIS_LFO_DPTH [copy] input = _HYPNO_2_CC_ROTATION_LFO_DPTH [copy] input = _HYPNO_2_CC_X_CROP_MAXIMUM__FOLD_SHP_LFO_DPTH [copy] input = _HYPNO_2_CC_Y_CROP_MINIMUM__ASPECT_X_LFO_DPTH [copy] input = _HYPNO_2_CC_POLARIZATION_EFFECT_AMT_LFO_DPTH [copy] input = _HYPNO_2_CC_Y_CROP_MAXIMUM__ASPECT_Y_LFO_DPTH [copy] input = _HYPNO_2_CC_ASPECT_X__LUMINANCE_MINIMUM_LFO_DPTH [copy] input = _HYPNO_2_CC_UNASSIGNED_(SHADERDEPENDENT)_LFO_DPTH [copy] input = _HYPNO_2_CC_ASPECT_Y__LUMINANCE_MAXIMUM_LFO_DPTH [copy] input = _HYPNO_2_CC_MIRROR_AMT_LFO_DPTH [copy] input = _HYPNO_2_CC_MIRROR_ROTATION_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_LFO_DPTH [copy] input = _HYPNO_2_CC_LUMINANCE_MINIMUM_LFO_DPTH [copy] input = _HYPNO_2_CC_POLARIZATION_AMT_LFO_DPTH [copy] input = _HYPNO_2_CC_LUMINANCE_MAXIMUM_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_01_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_16 [copy] input = _HYPNO_2_CC_SHADER_PRM_17 [copy] input = _HYPNO_2_CC_SHADER_PRM_18 [copy] input = _HYPNO_2_CC_SHADER_PRM_19 [copy] input = _HYPNO_2_CC_SHADER_PRM_20 [copy] input = _HYPNO_2_CC_SHADER_PRM_21 [copy] input = _HYPNO_2_CC_SHADER_PRM_22 [copy] input = _HYPNO_2_CC_SHADER_PRM_23 [copy] input = _HYPNO_2_CC_SHADER_PRM_24 [copy] input = _HYPNO_2_CC_SHADER_PRM_25 [copy] input = _HYPNO_2_CC_SHADER_PRM_26 [copy] input = _HYPNO_2_CC_SHADER_PRM_27 [copy] input = _HYPNO_2_CC_SHADER_PRM_28 [copy] input = _HYPNO_2_CC_SHADER_PRM_29 [copy] input = _HYPNO_2_CC_SHADER_PRM_30 [copy] input = _HYPNO_2_CC_SHADER_PRM_31 [copy] input = _HYPNO_2_CC_SHADER_PRM_32 [copy] input = _HYPNO_2_CC_SHADER_PRM_33 [copy] input = _HYPNO_2_CC_SHADER_PRM_34 [copy] input = _HYPNO_2_CC_SHADER_PRM_35 [copy] input = _HYPNO_2_CC_SHADER_PRM_36 [copy] input = _HYPNO_2_CC_SHADER_PRM_37 [copy] input = _HYPNO_2_CC_SHADER_PRM_38 [copy] input = _HYPNO_2_CC_SHADER_PRM_39 [copy] input = _HYPNO_2_CC_SHADER_PRM_40 [copy] input = _HYPNO_2_CC_SHADER_PRM_41 [copy] input = _HYPNO_2_CC_SHADER_PRM_42 [copy] input = _HYPNO_2_CC_SHADER_PRM_15 [copy] input = _HYPNO_2_CC_SHADER_PRM_14 [copy] input = _HYPNO_2_CC_SHADER_PRM_13 [copy] input = _HYPNO_2_CC_SHADER_PRM_12 [copy] input = _HYPNO_2_CC_SHADER_PRM_11 [copy] input = _HYPNO_2_CC_SHADER_PRM_02 [copy] input = _HYPNO_2_CC_SHADER_PRM_01 [copy] input = _HYPNO_2_CC_SHADER_PRM_09 [copy] input = _HYPNO_2_CC_SHADER_PRM_08 [copy] input = _HYPNO_2_CC_SHADER_PRM_10 [copy] input = _HYPNO_2_CC_SHADER_PRM_07 [copy] input = _HYPNO_2_CC_SHADER_PRM_06 [copy] input = _HYPNO_2_CC_SHADER_PRM_05 [copy] input = _HYPNO_2_CC_SHADER_PRM_04 [copy] input = _HYPNO_2_CC_SHADER_PRM_03 [copy] input = _HYPNO_2_CC_ROTATION [copy] input = _HYPNO_2_CC_FREQ [copy] input = _HYPNO_2_CC_Y_OFFSET [copy] input = _HYPNO_2_CC_X_CROP_MINIMUM__FOLD_AXIS [copy] input = _HYPNO_2_CC_X_CROP_MAXIMUM__FOLD_SHP [copy] input = _HYPNO_2_CC_Y_CROP_MINIMUM__ASPECT_X [copy] input = _HYPNO_2_CC_POLARIZATION_EFFECT_AMT [copy] input = _HYPNO_2_CC_Y_CROP_MAXIMUM__ASPECT_Y [copy] input = _HYPNO_2_CC_ASPECT_X__LUMINANCE_MINIMUM [copy] input = _HYPNO_2_CC_UNASSIGNED_(SHADERDEPENDENT) [copy] input = _HYPNO_2_CC_ASPECT_Y__LUMINANCE_MAXIMUM [copy] input = _HYPNO_2_CC_MIRROR_AMT [copy] input = _HYPNO_2_CC_MIRROR_ROTATION [copy] input = _HYPNO_2_CC_LUMINANCE_MINIMUM [copy] input = _HYPNO_2_CC_POLARIZATION_AMT [copy] input = _HYPNO_2_CC_LUMINANCE_MAXIMUM [copy] input = _HYPNO_2_CC_CROSSCHANNEL_MOD [copy] input = _HYPNO_2_CC_FDBK_MOD_AMT [copy] input = _HYPNO_2_CC_HUE [copy] input = _HYPNO_2_CC_CHROMINANCE [copy] input = _HYPNO_2_CC_LIGHTNESS [copy] input = _HYPNO_2_CC_SHADER_PRM_27_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_02_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_03_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_04_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_05_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_06_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_07_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_08_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_09_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_10_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_11_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_12_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_13_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_14_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_15_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_16_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_17_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_18_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_19_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_20_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_21_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_22_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_23_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_24_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_25_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_26_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_28_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_29_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_30_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_31_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_32_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_33_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_34_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_35_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_36_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_37_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_38_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_39_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_40_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_41_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_42_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_LFO_DPTH [copy] input = _HYPNO_2_CC_CROSSCHANNEL_MOD_LFO_DPTH [copy] input = _HYPNO_2_CC_X_OFFSET_LFO_DPTH [copy] input = _HYPNO_2_CC_FREQ_LFO_DPTH [copy] input = _HYPNO_2_CC_Y_OFFSET_LFO_DPTH [copy] input = _HYPNO_2_CC_X_CROP_MINIMUM__FOLD_AXIS_LFO_DPTH [copy] input = _HYPNO_2_CC_ROTATION_LFO_DPTH [copy] input = _HYPNO_2_CC_X_CROP_MAXIMUM__FOLD_SHP_LFO_DPTH [copy] input = _HYPNO_2_CC_Y_CROP_MINIMUM__ASPECT_X_LFO_DPTH [copy] input = _HYPNO_2_CC_POLARIZATION_EFFECT_AMT_LFO_DPTH [copy] input = _HYPNO_2_CC_Y_CROP_MAXIMUM__ASPECT_Y_LFO_DPTH [copy] input = _HYPNO_2_CC_ASPECT_X__LUMINANCE_MINIMUM_LFO_DPTH [copy] input = _HYPNO_2_CC_UNASSIGNED_(SHADERDEPENDENT)_LFO_DPTH [copy] input = _HYPNO_2_CC_ASPECT_Y__LUMINANCE_MAXIMUM_LFO_DPTH [copy] input = _HYPNO_2_CC_MIRROR_AMT_LFO_DPTH [copy] input = _HYPNO_2_CC_MIRROR_ROTATION_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_LFO_DPTH [copy] input = _HYPNO_2_CC_LUMINANCE_MINIMUM_LFO_DPTH [copy] input = _HYPNO_2_CC_POLARIZATION_AMT_LFO_DPTH [copy] input = _HYPNO_2_CC_LUMINANCE_MAXIMUM_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_01_LFO_DPTH [copy] input = _HYPNO_2_CC_SHADER_PRM_16 [copy] input = _HYPNO_2_CC_SHADER_PRM_17 [copy] input = _HYPNO_2_CC_SHADER_PRM_18 [copy] input = _HYPNO_2_CC_SHADER_PRM_19 [copy] input = _HYPNO_2_CC_SHADER_PRM_20 [copy] input = _HYPNO_2_CC_SHADER_PRM_21 [copy] input = _HYPNO_2_CC_SHADER_PRM_22 [copy] input = _HYPNO_2_CC_SHADER_PRM_23 [copy] input = _HYPNO_2_CC_SHADER_PRM_24 [copy] input = _HYPNO_2_CC_SHADER_PRM_25 [copy] input = _HYPNO_2_CC_SHADER_PRM_26 [copy] input = _HYPNO_2_CC_SHADER_PRM_27 [copy] input = _HYPNO_2_CC_SHADER_PRM_28 [copy] input = _HYPNO_2_CC_SHADER_PRM_29 [copy] input = _HYPNO_2_CC_SHADER_PRM_30 [copy] input = _HYPNO_2_CC_SHADER_PRM_31 [copy] input = _HYPNO_2_CC_SHADER_PRM_32 [copy] input = _HYPNO_2_CC_SHADER_PRM_33 [copy] input = _HYPNO_2_CC_SHADER_PRM_34 [copy] input = _HYPNO_2_CC_SHADER_PRM_35 [copy] input = _HYPNO_2_CC_SHADER_PRM_36 [copy] input = _HYPNO_2_CC_SHADER_PRM_37 [copy] input = _HYPNO_2_CC_SHADER_PRM_38 [copy] input = _HYPNO_2_CC_SHADER_PRM_39 [copy] input = _HYPNO_2_CC_SHADER_PRM_40 [copy] input = _HYPNO_2_CC_SHADER_PRM_41 [copy] input = _HYPNO_2_CC_SHADER_PRM_42 [copy] input = _HYPNO_2_CC_SHADER_PRM_05 [copy] input = _HYPNO_2_CC_SHADER_PRM_04 [copy] input = _HYPNO_2_CC_SHADER_PRM_03 [copy] input = _HYPNO_2_CC_SHADER_PRM_02 [copy] input = _HYPNO_2_CC_SHADER_PRM_01 [copy] input = _HYPNO_2_CC_SHADER_PRM_12 [copy] input = _HYPNO_2_CC_SHADER_PRM_13 [copy] input = _HYPNO_2_CC_SHADER_PRM_14 [copy] input = _HYPNO_2_CC_SHADER_PRM_09 [copy] input = _HYPNO_2_CC_SHADER_PRM_15 [copy] input = _HYPNO_2_CC_SHADER_PRM_08 [copy] input = _HYPNO_2_CC_SHADER_PRM_07 [copy] input = _HYPNO_2_CC_SHADER_PRM_06 [copy] input = _HYPNO_2_CC_SHADER_PRM_10 [copy] input = _HYPNO_2_CC_SHADER_PRM_11 # Generated by midi.guide